![]() Sure I do! I'll start off with the best bit of advice I know: ![]() So feel free to ask any questions you have! I love discussing this game and helping out new pilots improves my own experience with it. This calculator will make it extremely simple to figure out the math behind setting up a self-sufficient complex.Īnd finally, I check Steam's X3:TC Hub every day after work to see if any new pilots (Such as yourself!) are in need of assistance. Now then, on to your future, you'll definitely want to hit up when you start making complexs. Many of his guides are written for X3R, however the majority of the information translates smoothly into Terran Conflict and Albion Prelude since they all share the same core gameplay and strategies. Next up I'd reccommend paying a visit to the Apricot Mapping Service, over at Apricot has SHIPTONS worth of guides on anything and everything X Universe, for X3R, X3TC, and X3AP. Roguey's site is pretty much the go-to place for information on ships, stations, wares, maps, plot walkthroughs, and a few other guides. I spend most of my free time playing TC, so we'll get there eventually.Well, for starters you should check out to get some of the basics down. ![]() Some stuff I have in mind might only be done if I decide to rewrite this with react/redux, but I'm open to suggestions there, too. A simple one is a "Copy URL" button next to the Permanent URL field, so that's on my list. I have some other improvements in mind, too. This doesn't seem to exist, but Ore Belt at least works with two 64-yield Silicon mines, one 56-yield Silicon mine, the one 51-yield Ore mine, and then three 25-yield Ore mines since there are several of those. The example link uses two 63-yield Ore mines and three 60-yield Silicon mines. Ore Belt seems like the best sector for as much Ore and Silicon as this needs. Same for the "Argon 1-of-everything" example link. But since all it needs is one Silicon mine with a yield of at least 60, I'm open to other sector suggestions. The "Self-sufficient E-cell Loop" can go in Hollow Infinity or Light Water since those I think are the only ones with 60-yield Silicon asteroids. The best short-term solution is to update those two example links to have a realistic sector selected for the Ore/Silicon/Sunlight needs. Something for me to maybe work on.Īnyway, I just think the example links should be more helpful and not lead someone on a wild goose chase for circumstances that may not exist. I also think it's a bit of a half-solution that the asteroid yield drop-downs help you with available yield amounts in that sector (and even how many, sortof), but then doesn't prevent you from setting up 20 large Ore mines with 90-yield in Antigone Memorial when there are only two asteroids with that yield in that sector. That stuff isn't as much of an issue if you copy the "Permanent URL" with a sector selected and make a bookmark from that to save your complex - though you still don't get drop-downs for asteroid yield upon loading that (but at least the numbers are right). Then you've also got the Ore and Silicon yields set to particular values with no sector reference, so if you pick a sector you have go to the lines for the mines, remember how many, change the size and change it back, put the station counter back to what it was, then pick your yield from the dropdown. The example links on the right don't include sector selection, so when you load up the "Argon 1 of everything" or "Self-sufficient E-cell Loop" the yield on the SPP is broken, causing "Used" on Crystals and "Produced" on Energy Cells to be NaN. There appear to be some bugs to fix and improvements I can make. I also downloaded the files for AP version and will work on cleaning that up and putting it right beside the TC version (this is next on the list). I'll post again when I make further updates. I wanted to get a little farther along before putting it up, but that hasn't progressed in at least a week because I've been otherwise occupied.
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